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Chapter 125 - 121 : Sneak Attack



"Fudo, you can go take a break. These guys are too weak to bother you. Leave everything to me." Sato said to Fudo.

"Haha. You\'re right. These morons aren\'t fit for this great Emperor to make a move. Fufu." Fudo replied with a smug.

"Die!" The player closest to Sato couldn\'t stand the way they were looking down at them(dark players), so he increased his speed and reached Sato quickly.

This player happened to also be a berserker and like his short-lived teammate, he also used an axe. Probably due to the wild and destructive nature and look of axes, most dark berserkers tend to prefer them over great-swords and other weapons, though the great-sword still had a much better appeal when compared to the other weapons; apart from the axe of course.

Sato didn\'t bother to take a stance when facing such a weak player. He simply swung his sword head-on against the berserker\'s attack.

*Clang*

Facing the full force of Sato\'s strength, the berserker\'s axe, accompanied by the sound of metals colliding, deflected over to the side.

"Impossible!" The berserker cried. Berserker players were well known for their strength and attack power. When a berserker set their stats growth to automatic, the system recommendations would even grow them strength-wise.

\'Even if he is a level 7, he is still a swordsman. With my equipment, I should have been cover up the difference. So then why? I have the boost!\'

In Infinite Realm, stats were one\'s representation of strength but it wasn\'t the complete real deal. Once one selects a class, their avatar\'s physique and abilities are enhanced in regards to that class. For example, when one selects the [Berserker], their [Strength] and [Endurance] receive a passive boost in physique and this isn\'t recorded by the system but left for the players to find out. Because of this boost, when a berserker and a swordsman who happens to have the same [Strength] as the berserker, disregarding the bonuses of their equipment and weapons, clash swords, the berserker would be winner of the clash but just by a tiny margin. This tiny margin is due to the passive boost in physique brought about by the class. The same applied to other classes but in various areas. This way, the various classes would have their special points when a facing an opponent with the exact same attribute points. The specialties of the other classes weren\'t yet known but people already knew that berserkers and guardians were innately stronger. But all these only applied as long as the difference in [Strength] between the berserker and the enemy player wasn\'t above 1 point. In other words, this didn\'t apply to Sato.

Sato was a true level 8 player with 10 attribute points higher than the berserker. With an Upper tier Mortal rank armour that gave him +5 [Strength], there was no way he would lose in a contest of strength to a level 6 berserker.

Even as the berserker complained, his axe was already knocked to his side, leaving him open to Sato. Sato obviously wouldn\'t end things at that. He slashed his sword at the berserker with full strength and sent him flying for 5 metres while crashing into other players before he finally fell down.

\'Only 5 metres? Tsk.\' Sato grumbled internally but he still kept a serious look as he faced the other players.

Despite the phenomenon of a flying berserker having occurred, the players still rushed at Sato with greed and madness. This wasn\'t something that could be solved by just killing one person.

Before he knew it, the next player had already closed up on Sato but this time, it was a swordsman.

The swordsman brandished his sword at Sato and because Sato had just attacked the berserker, he didn\'t have enough time to dodge and so decided to block the attack with his sword.

*Clang*

Sparks flew off as the two swords collided. Sato was about to attack the player when he noticed the grin on his face.

\'Huh?\'

It was almost too late but Sato managed to sight a black shadow darting towards him from the side of the enemy swordsman. Because he was caught up with the swordsman in front, he couldn\'t block the attack so he then retreated away by stomping his right foot a bit forward and propelling himself backwards and escaping that black object.

Once he got his feet back on the ground, Sato glanced at the black object that had aimed at him.

\'A spear? Interesting.\'

Indeed, it was a spear and guess who was at the other end of the spear. Another berserker. Sato was surprised at the discovery of a spear-wielding player after all, the spear was one of the hardest weapons to master[1] and was less used when compared to the sword. Another fun fact was the one at the other end of the spear. It was another berserker.

\'These guys really love this class.\'

Before Sato could make a move, he heard a whirring sound. He reacted quickly and turned behind and what was in front of him was an arrow just less than two metres away. At this distance, Sato could easily dodge the attack but he didn\'t just do that alone. After the dodged the arrow, Sato grabbed it by the body and spun back to face the berserker who was rushing his way, and threw the arrow at the player with the entire force his muscles could release.

Back in the Old Era, an average human adult had about 70kg in strength. Due to the advancements of better food and exercise routines in society, it increased to 80kg. In Infinite Realm now, 5 points in [Strength] is the basic strength measurement of an average human. In other words, 5 points was equivalent to 80kg. Sato had 21 points in [Strength] and when converted to Kilograms, it would be 336 kilograms! One should know that the record of the strongest man ever back in the Old era had a record of 501 kg[2]. At level 8, Sato had gone beyond the half mark for this record. Even though he hadn\'t yet reached it, 336 kg was something to behold, especially when that amount of force is channeled into an arrow.

*Phew*

The arrow sped over to the berserker and because he never expected his opponent to fire a projectile at him, he got hit right in the eye by the arrow.

"Arghhhhh!!!"

Dropping his sword out of reflex, he held onto his wounded eye and yelled.

Sato wanted to rush over but the other players had already caught up to him. So far, he had either killed or immobilised 3 players out of 22. He was still a long way to go if he wanted to win this.

Gripping his sword hilt tightly, Sato ran towards the players because he knew that if he spaced out too often, the long-range players would aim at him.

The approaching players were delighted that Sato ran towards them rather than escaping because from what they had seen, his [Agility] stats surpassed even their best assassins. If he wanted to escape, he could easily do that and the barrier would be the only thing in his way but this wasn\'t permanent. The reason so was because once the barrier received damage beyond it\'s tolerant limit, it would shatter. The limit was quite high for current players but they were anxious that Sato could reach it since he seed to be stronger than they had thought. So the best way to defeat him was to swarm him and keep him down. But oh, were these players in for a surprise.

Sato dashed into the horde like a wolf into a sheep pen. Wherever he swung his sword, blood spilled and cries were heard. Like a demon god dancing in the midst of mortals, Sato reaped the lives of many players within 3 strikes. None were a match for him. Even for the Guardians who thought themselves to have a much better defense, they only lasted to receive one more sword slash.

\'He truly is a demon.\' Blood Sword thought as he stared at Sato. Sato\'s actions now would look amazing to another but in front of Blood Sword, it was scary. Being able to take on that much players was difficult. For the ones that got injured, they had to fight that way as Blood Sword didn\'t bring a Cleric or a Druid with them, since he found it unnecessary. Now however, he wondered why he didn\'t do so.

\'Doesn\'t matter. You\'re destined to die today no matter what you do.\'

As more and more players died, the remaining began to feel their resolve wavering. Sato hadn\'t only taken on the close combat players but he had also attacked those long-range ones who hid behind. During this battle, everyone(apart from Fudo of course) was Sato\'s target no matter where they were.

"Argggh!"

With a loud terrifying shrill, a mage player died by a sword slash to the chest. As his body fell, Sato was seen standing in front with body splattered all over his face. He looked very scary but his previous actions were more scarier to these players. After having gone through a round with Sato, they all hesitated to face him but some still ran forward.

As Sato battled those "some", an assassin suddenly struck from the side with a short sword. This assassin was Crimson Scar, the guy whom Sato had murdered back then.

"Haha. Die!" Crimson Scar laughed wildly as he slashed at Sato.

"Hmph." With a high enough [Agility] and [Dexterity], Sato easily dodged it and countered back at Crimson Scar. However, Crimson Scar smiled and said,

"I am not the one you should be focusing on."

The space, less than a metre beside Sato, suddenly vibrated a bit and a silhouette appeared there with a dagger thrust towards him. Due to the sudden abruptness and closeness of the attack, Sato couldn\'t dodge neither could he block it even though he had raised his guard up for sudden attacks. The dagger then proceeded all the way till it was but a few centimetres away from him.

\'Shit!\'

Infinite Facts(It\'s been awhile) :

Physique boost in regards to class :

Warrior jobs: Strength and Endurance

[Assassin]: Agility, Dexterity

[Rangers]: Eyesight, Dexterity, quick hand movements

[Swordsman]:Dexterity, quick movements and reflexes(high evasion rate)

[Cleric]: Stronger vitality.

[Druid]: Stronger vitality, increased mana sensitivity

[Elementalist]: Increased mana sensitivity and control, depending on elemental affinity physique strengthens

[Summoner]: Increased mana sensitivity and control, spatial awareness

[Cursemancer]: dark element strengthens the user, higher resistance to curses, diseases and status effects

[Necromancer]: dark element strengthens the user, gains slightly more exp from kills


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