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Chapter 1492 Upgraded Armaments II



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Primordial Armament: Bow

Description: A soul weapon that has evolved into a Primordial Weapon that is said to deal great damage to spiritual beings. It has crystalized the essence of the user\'s soul and is now imbued with Primordial Energy. It is in the form of a bow and is said to be the most powerful long-range weapon that is ever known.

Damage Multiplier when Equipped: 110% of normal damage (This applies to basic attacks and bow skills only.)

Skills: [Meteor Star] [Stardust Rain] [Andromeda]

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Skill Name: Meteor Star

Skill Tier: Legacy

Skill Type: Active Damaging and Penetration

Effect: 

-  Launch a powerful arrow that has the power of a meteor in a straight line that deals 200% of the user\'s total damage in a straight line.

-  All enemies hit by this skill will have their defenses reduced by 10% and penetrating skills will have 1.5 times the damage when hit in the span of ten minutes.

-  This skill penetrates 50% of the enemies\' defenses.

Cooldown: 2 minutes

Essence Cost: 10 Primordial Essence

Cast Time: Instant

==

Skill Name: Stardust Rain

Skill Tier: Legacy

Skill Type: Active Area of Effect and Damage Over Time

Effect: 

-  Select an area and fire a flurry of arrows upwards into the sky that shatters into small stars that fall down on the area.

-  This skill deals 50% of the user\'s total damage per second in spots where the Stardust lands.

-  Applies a 10% movements speed slow to all enemies hit by the projectiles that stacks up to four times.

-  Slow Duration is initially 5 seconds and can be maxed up to 1 minute.

Cooldown: 10 minutes

Essence Cost: 25 Primordial Essence

Cast Time: Instant

==

Skill Name: Andromeda

Skill Tier: Legacy

Skill Type: Active Area Damage

Effect: 

-  Empower your next arrow to have the power of a universe that deals 1000% of the user\'s total damage on the first enemy hit.

-  The arrow then explodes and deals 500% of the user\'s total damage in an area around the first enemy hit.

-  The explosion will create a powerful shockwave that will knock back any enemy inside the explosion radius.

Cooldown: 1 hour

Essence Cost: 50 Primordial Essence

Cast Time: Instant

==

"The bow turned into something more useful as it now applies some status debuffs. It would be fun using this to snipe at enemies from afar as the range seemed to have doubled as well."  Adrian stated as he went to the next armament.

==

Primordial Armament: Twin Daggers

Description: A soul weapon that has evolved into a Primordial Weapon that is said to deal great damage to spiritual beings. It has crystalized the essence of the user\'s soul and is now imbued with Primordial Energy. It is in the form of two daggers that has blades that is said to have been forged from a dying star.

Damage Multiplier when Equipped: 150% of normal damage (This applies to basic attacks and dagger skills only.)

Skills: [Primordial Surge] [Veiled Rush] [Truth Seeker]

==

Skill Name: Primordial Surge

Skill Tier: Legacy

Skill Type: Movement and Enchantment

Effect: 

-  The user will choose a location to teleport that is limited by their field of vision.

-  Upon teleporting, the user will gain 500% more damage to their next basic attack that lasts for five minutes.

-  Any enemy hit by the enchanted attack will gain the Bleed status ailment and lose 1% of their health every 10 seconds for 1 minute.

Cooldown: 5 minutes

Essence Cost: 10 Primordial Essence

Cast Time: Instant

==

Skill Name: Veiled Rush

Skill Tier: Legacy

Skill Type: Area Damage and Movement

Effect: 

-  Select an area where the user becomes invisible and not dispel invisibility even when attacking any enemy inside the area.

-  Number of attacks per enemy will be dependent on the user\'s attack speed.

-  All enemies that are damaged by this skill will receive a Minor Bleed status ailment and have their defenses reduced by 3% per attack landed. (Maximum Reduced Defense: 30%

Duration: 10 minutes

Cooldown: 20 minutes

Essence Cost: 25 Primordial Essence

Cast Time: Instant

==

Skill Name: Truth Seeker

Skill Tier: Legacy

Skill Type: Movement, Execute, and Single Target

Effect: 

-  Upon use of this ability, the user will gain vision of the weak points of the enemy.

-  Upon hitting the weak points of the enemy selected, the user will deal 10% maximum health damage per hit. (Maximum of five when enemy is at full health)

-  Hitting two or more weak points at a span of a minute deals 5% more maximum health per combo.

-  Executes any enemy that is below the 15% health threshold. (5% when it comes to more powerful NPC Boss monsters and NPCs.)

Cooldown: 1 hour

Essence Cost: 50 Primordial Essence

Cast Time: Instant

==

The dagger armament is now more lethal than before. Adrian usually only used the dagger armament for its execution but now he could use it against a large number of enemies. The greatest change is the second skill called Veiled Rush as it gives him permanent invisibility for ten minutes.

What Adrian likes the most is that the previous Soul Seeker skill has turned into Truth Seeker. It is a skill that lets him identify the weak points of any enemy. If the enemy is at full health, then he could get five weak points with the minimum number being two.

The most powerful thing for this new skill is that it shreds the health of the selected enemy in such a quick manner that it almost feels illegal. If Adrian could see five weak points and attack all of them in a span of a minute, then he can shred up to 75% of the enemy\'s maximum health.

Not only can it bring anyone to the red zone in under a minute, but Adrian could also execute any enemy that is under 15% health. This is a perfect skill for killing off the leaders in a guild fight. It is basically the perfect assassination skill which is quick and lethal. Adrian\'s wicked smirk could be seen on his face but it soon returned to normal as he has to look at the other armaments as well.


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