Chapter 8: Status Window [2]
I had a very strong feeling that it was a waste of time, but I checked the last feature.
[Sensuality]
- The age-old truth is that heroes are lustful.
- One of the qualities of a hero.
- A hero must be loved by many women.
- Your heroism increases in proportion to the number of women whose favorability rating is 'Affection.'
- The higher the fame of a woman whose favorability rating is 'Affection,' the greater her heroism becomes.
- Currently, the number of women who are in love with you is 0. Fame is 0.
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"Uh?"
For the first time, a look of doubt crossed my face. A quality that conditionally increases something, contrary to the feeling of the word lust. It is an unconditionally positive characteristic.
But.
'Heroism?'
This is the first time I've heard of this stat.
I could say for sure that stats like this don't exist in this game
But if I open my eyes wide and look at the trait window again, it is clearly written: Heroism increases.
What does that mean?
'Could this be a hidden stat?'
Hidden stat.
A hidden stat that exists in things like role-playing games.
When you play the game, you will find characters that seem to have similar abilities, but are strangely powerful.
In this case, it is highly likely that it is due to corrections made by hidden stats, hidden by the production team.
Of course, hidden stats also vary greatly, from something that can significantly affect the character's performance to something so insignificant that it's not even noticeable.
So what about this stat called heroism?
"Heroism. Heroism. Hero."
As I was mumbling softly, I realized that I had found the answer.
Hero.
This game doesn't use the word hero anywhere.
Words that carry that much weight.
It was also a word referring to the person that the protagonist ultimately must become as he grows.
That's why the title of this game is "There is No Happy Ending for That Hero."
'Absolutely good. Very good.'
The conclusion was reached. But then, natural worries would arise.
They gave this trait that increases such a great-looking hidden stat to an extra or something? Does this make sense?
"That doesn't make sense."
A conclusion that can be reasonably drawn. So then, is this heroism just a trivial hidden stat?
No, that would never happen. I told you the word hero isn't used just anywhere.
Infinite loop.
I was racking my brain, trying to get out of this endless loop. Then I discovered a phrase.
- One of the qualities of a hero.
One of the temperaments.
That means there is more than one heroic temperament. It was a given. Just thinking about it, justice, fairness, generosity, integrity, goodness, boldness, bravery, wisdom…
There are a lot of temperaments.
There were a lot of positive qualities that made you feel heroic just by hearing them.
Compared to that, lechery? There is a saying that goes, "heroic lust," but it is a word that seems low-quality when applied to a hero.
"Okay, okay. Okay."
At a glance, it seems that such overtly positive qualities were incorporated into the characteristics of important characters, and rather than including the qualities of lechery in the characteristics of important characters, they were implanted as a joke in womanizing extras.
In technical terms, it's called an Easter egg.
The conclusion was reached, but nothing really changed.
Even though it's trash, I should bow down and be grateful to the production team who gave one of the hero's traits to an extra.
Now, I felt like I was finally starting to see a way out.
"Okay, then it's decided."
It became clear which one to abandon between physics and magic.
Throw away the magic.
Because a hero must always carry a sword.
So, get physical.
Does a hero always have to use a sword? Of course not.
But I think so.
Why?
Because the main character on the cover of this game title is holding a sword.
Of course, everyone said that it was just a meaningless drawing because the protagonist's swordsmanship talent is the very definition of ordinary.
In fact, even magical talent, no, all talents were mediocre in nature.
The main character was clearly a hexagon, but he was a small hexagon, so no matter which way you grew him, he would get cursed at.
So the general opinion was just to raise your main character as you wish.
But is that really the case?
I don't think the developers who made this mind-blowing game would have made anything without meaning.
So no matter what I played or what I tried, my main waipon was always the sword.
"Do that."
Once the path has been set, I just have to go without wavering.
If there's a problem…
"It's annoyingly difficult to satisfy the conditions."
Win a woman's heart? How could that be easy?
Since it is a game where human relationships are important, I know this very well because I have tried my best to become close with both men and women.
Difficult. It's terribly difficult.
Even though it seemed like we were becoming close without a hitch, it wasn't uncommon for things to go wrong because of a slip of the tongue or a seemingly insignificant action. It's so hard to just become friends, but what about romance?
There was no need to say more.
"And with this guy's body… … ."
I shook my head.
If they were the main characters, there were definitely a few heroines who had an easy level of difficulty to conquer.
For example, the protagonist's childhood friend.
Since the setting is that you have a secret crush from the beginning, you can fall for it even if you play with your feet.
I also remember the spinster professor in the magic department.
It wasn't as easy as Childhood Friend, but it was easy to conquer since the protagonist was tall and handsome and fit her taste perfectly.
But this is only from the protagonist's perspective.
This does not apply to the problem guy Max, who is a charming F-type guy. There will only be harsh reality ahead.
Anyway.
"Well, it'll work out somehow."
If things are difficult no matter what, it's better to just have a positive mindset.
It is wisdom learned through life experience. And I have information.
Of course, I don't know everything about the numerous women that exist in the game, but I know enough about the women that have some significance.
Where can I find that?
"Shut up."
Dump!
I threw myself on the old bed.
"… I'm so fucking tired."
I don't need anything else; let's just sleep for today.