Glossary & Grading
Chapter -3: Glossary & Grading
- Strength: It increases various aspects of their physical body, such as muscle strength, body composition, and cell enhancement. This allows people to exert higher physical power of their physical body at the cost of their stamina.
- Stamina: It increases one's endurance of physical exertion and the bodily or mental capacity to sustain a prolonged stressful effort or activity.
- Agility: This stat affects two main aspects. First, it increases one's capability to control their physical body, thus increasing their nimbleness. Second, it increases one's ability to think and draw conclusions quickly; this also helps one coordinate physical actions to make them efficient, though later is related to an individual's mental capability for better performance.
- Health: It increases one's recovery speed from injuries, recovery speed of stamina, resistance against status ailment, and how quickly they recover if they are affected by any status ailment.
- Spirit: It grants one Spirit Senses, allowing one to sense things not normally sensed by their other senses. One can also cultivate Spirit Force, which acts as a form of energy for various uses. (This stat only unlocks when one's consciousness reaches a certain level of strength. Impossible to unlock it before reaching Noble-order.
NOTE: One's toughness/defense against attacks is decided based on one's Strength and Health. (And any type of armor they wear).
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[ Magic and Mana ] - One can't add stat points they get in these two stats as they are empowered via a different way after one ranks up to Supra-Order (this different way is explained below in [ Ranks ]. )
-Magic: a type of ethereal power present in one's Origin Region. It influences one's mana and other magic-related aspects.
-Mana: a type of energy present in one's Origin Region that is influenced by one's Magic power. If the magic power is high, then mana is stronger. Hence, the skills that use mana are also stronger.
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[Class]
-> This greatly affects one's combat aspects, skills, and path to power.
-> Example: Razing Blade Dancer, Zombie Lord, Primo Elemental Mage, Destructive Berserker, Arcane Spirit Ranger, Demonic Swordsman, Wisp O' Light Archer, etc....
-> Upon awakening the Class, one automatically gets a passive skill and can choose one active skill out of three from the options. But afterward, people must create/evolve their own class skills by using Skill Creation Attempts given to them after each class "level" up.
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[ Skill/Affinity Grading ]
Skills: 1st-Tier to 10th-Tier.
Affinity: Alpha to Omega (Alpha means beginning & Omega means end.) What comes in between them? :) You can read it in the story.
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[ Items Grading ]
- Tier-0 to Tier-10
---> Each Tier has grades like below<---
- Common = White
- Uncommon = Cyan
- Rare = Blue
- Epic = Dark Pink
- Legendary = Gold.
... this is it for now.
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[ Lifeform Ranks ]
-> This applies to humans, the majority of evolved monsters, and other races besides humans.
Mortal-Order (level 20 to 50 ) = is automatically achieved when one reaches level 20.
Supra-Order (level 51 to 100 ) = One must create their magic core in Origin Region after reaching level 50.
Noble-Order (level 101 to 200 ) = One must bloom Magic Flower after shattering magic core. One can eventually unlock a new stat called, Spirit, during this rank progress. It's also possible to awaken this stat in Supra-order, like Rin and Erix did.
Royal-Order (level 200 to 300) = One must nurture the Magic Flower to bear a fruit and then glean insight to create Arcane Spirit Pool. Turns Mana into a more potent and higher form of energy, Prana.
Empyrean-order (level 300 to 500 ) = ???
...this is it for now.
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[ Guild ]
-Refer to the last free chapter. (But I suggest not to directly skip there to avoid spoilers)
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[ Mystic Shop ]
-> Labyrinth Towers, certain events, and certain emergency encounters would reward people with Mystic Coins, which can be used in Mystic Shop that's present in every Labyrinth Tower.
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[Abyss]
-> If people dies during Floor Realm event, they can respawn in one of the five Abyss worlds, starting from level 0, but keeping their affinities, and self-learned powers/skills.
-> This respawn only happens once per a person's lifetime. If they die once again during another Floor Realm event, they will truly die.